Skills

What is your character good at? What makes her worthwhile? What the hell good is she when the bullets start flying? Can she drive her little buddies to the city on weekends? Can she convince the bouncer she is really 18?
Every person has skills they can use to make life easier. In this section we define skills, how to use them and what not. Bear in mind that the categories are loose and the Ubergoth is the one who has the final say on what is appropriate and what isn't.

The Skill List

Act: (coo/sty) Used both for proper stage performances or when you need to trick someone.
Angst: (coo/sty) The ability to perceive other people's emotions and express your own.
Apply Make Up: (sty/dex) Disguise and just looking damned good.
Bitch: (bra/coo) Useful for bypassing security, making sure they get your order right, etc.
Bite: (dex/coo) Vampires are fun!
Block: (str/dex) So that punch doesn't hit your face.
Book Lore: ( bra/coo) Recalling info you might have read in books.
Booze: (sty/liv) Lets you know exactly how many Intoxication points your Schnapps is worth.
Climb: (str/dex) Don't fall on your ass.
Computers: (bra/coo) Hacking, systems, video games.
Dance: (dex/sty) Handy if you want more Goth points from nightclub visits.
Dodge: (dex/coo) So you don't smash into people on the dance floor.
Dress: (sty/coo) A good dresser gets noticed. Covers hair, jewelry, NOT make-up
Drive: (coo/dex) Dramatic car chases, being your friend's chauffeur.
Drugs: (liv/dex) Intox Points on drugs and knowing what you found in your friend's closet.
Film Lore: (bra/sty) Recalling film oriented info. Handy if fighting monsters from onscreen.
First Aid: (bra/coo) Wakes up unconscious or adds 1D3 hit points. Only use once per wound.
Frighten: (coo/sty) " Mom, that spooky person is glaring at me!"
Goth Lore: (bra/coo) Recalling Goth oriented info. Knowing who's in the GMAS.
Grapple: (str/sty) Disarming adversaries, chokeholds, and cheating at Twister.
Hide: (dex/sty) Getting the knife past security, disappearing into shadows.
Ignore: (coo/sty) Easy weapon against Goth unfriendly types.
Kick: (str/dex) Betwixt shin kick with pointy boots and karate roundhouse.
Listen: (bra/sty) So you hear the gunshot in the club.
Lockpick: (dex/sty) Do your parents know you can do this?
Make Excuse: (coo/sty) "Gee officer, I didn't see her crossing the street."
Martial Arts: (dex/sty) Deep down we all want to be Jackie Chan.
Musical Instrument: (dex/sty) Mandatory for band types. Specify.
Music Lore: (sty/bra) How to impress with your awesome SOM trivia knowledge
Occult: (bra/coo) So you know how wide the pentagram you cut on your arm should be.
Other Languages: (bra/sty) So you can understand Das Ich. Specify language.
Paint/Draw: (sty/dex) The world can never have enough 'sad girl holding rose' pictures.
Persuade: (coo/sty) More diplomatic than Bitch and more polite than Make Excuse.
Photography: (coo/sty) So you get better shots of the Sisters than I did.
Pierce: (dex/coo) Good for torture and for people with uptight parents.
Punch: (str/dex) Don't you wish you had all your rings on? Good for getting to the stage.
Quote: (bra/sty) Freaking the normals and getting Bauhaus lyrics right.
Seduce: (sty/coo) Figure it out on your own.
See: (coo/bra) Noticing the small details, picking up clues.
Sell: (bra/coo) Instant cash. How badly do you want that jacket, anyway?
Sew: (dex/coo) Designing or repairing clothes.
Sex: (str/sty) Can boost up Goth and hit points if really good.
Sing: (str/coo) Avoid assholism while on-stage with this handy skill.
Shop: (sty/bra) From clothes to occult books in a library to newspaper articles. Any scrounging.
Sneak: (dex/coo) Can you get to your room without waking up your parents?
Spam: (coo/bra) Combating on-line.
Swim: (dex/str) For fun times at Raging Waters.
Technical: (dex/bra) Lets you fix/modify cars, toasters, stereos, amps, computers.
Throw: (dex/sty) What you do to your PlayStation when you lose at Resident Evil 2.
Write: (sty/bra) Poetry, stories, jokes, kill books, Johnny The Homicidal Maniac rip-offs.
Use Internet: (bra/coo) Research tool, social pipeline, deviant central.

Your character automatically starts out with a small amount of points in each skill. See the traits in the brackets next to each skill? (cool/dexterity), (strength/style), (liver/brain). Add the two stats your character has together to get your opening score.
Example: Rose has a Brain of 17 and a Cool of 12. Next to Use Internet in parenthesis is (bra/coo) so adding her Brain score to her Cool score equals 29 points in Use Internet.

When you begin the game you get points to modify your character. To get the amount, multiply your character's Brain by 10, then multiply your character's Cool by 10. Add them together and that's your starting point amount. So you got the total now? Now you can add those points to your starting points in a skill to improve it. You CANNOT go past 80 points in any skill at the beginning of the game.
Example: Rose has a total of 290 character points to spend creating herself. She decided that she'd like to be a net.goth and wants to boost up Use Internet. Her starting skill points in the game is 29 and she wants it up to 60. So she adds 31 points to her original score and that leaves her with 60 in Use Internet and 259 points left to spend.

While it's all fine and dandy to have small amounts of points in every skill, big deal, what good is it other than taking up a helluva lot of space on a character sheet. For easy reference and LARP purposes, we will use only the first digit of any skill point amount greater than 10, rounding up, if necessary. For example, Rose starts the game with 29 in Use Internet, a score of 3, for simplicity, which she raises to 6. This just makes it easier to work with. Now, you don't discard the actual score-keep it somewhere on the back of the character sheet or something, if need be, because you will need that amount if you're playing a dice game. In LARP games, the simplified score will work nicely.

Skills, their uses and definitions-

We will assume a minimum of 3 points in each skill level, anything less is not enough to really be able to use to any degree of consistent accuracy. NOTE: Most percentage rolls in Goth: the Corruption can be substituted with d10 rolls which depend on the number of dots in a skill, i.e. Rose could roll 2d10 against her Use Internet of 60 and beat it by going under, or, she could roll 6d10 with the difficulty depending on the situation and the Ubergoth's discretion. In this case, the Double-Zero does not apply. Instead the Uber-Fuck-up occurs if the player rolls one or more 1's, value of the Fuck-up depending on the number of 1's said player rolls.

Talents
Act
4 - Teenager - You lie to your parents fairly convincingly, however, you don't exactly know, because they've never called you on it.
5 - Rocky Horror Geek - You do a great job at memorization, and copy-catting. Don't expect a real acting job with this though.
6 - High School Drama Geek - The only thing your high school drama teacher didn't teach you was how to be convincing. Believe me, I've seen the worst actors get drama awards simply because they've been in the class for 4 years.
7 - College grad - Just got out of art school, and now you're stuck in the real world. Even great actors starve. You can potentially pull off a few commercials, but unless you get some serious big screen experience, don't call us, we'll call you-really.
8 - overpaid movie star - You've complained about Brad Pitt and Keanu Reeves' inabilities to do more than one emotion. Well guess what, you're no better. Nevertheless, you can still pull off a damn good job for one or two people.
9 - professional screen actor - You do an impeccable job of concealing your true intentions, you can convince a small group of people of just about anything, but don't expect it to go too far outside that circle without sounding stupid.
10 - professional stage actor - You can simulate any emotion, convince large audiences of anything, anytime, anywhere. You're unstoppable.

Bitch
4 - People stay away from you when you're in a bad mood.
5 - You've pissed people off a few times when you're in a bad mood.
6 - You can talk your way into getting a higher grade in your Economics class.
7 - You can talk your way into getting into a club for half price.
8 - You can talk your way into getting into a club without an ID.
9 - You've convinced the principal of your school that those fire alarms that sound every week are standard procedure for the Fire Department. The Fire Department no longer shows up.
10 - You've got setups just about everywhere you go to get discounts, free stuff, etc.

Bite
4 - You have teeth. You use them sometimes.
5 - You can bite someone's neck and leave a mark.
6 - You can bite someone's neck and not leave a mark if you don't want to.
7 - You can bite someone's neck and make them moan in pleasure.
8 - You can bite someone's neck and make them writhe in ecstasy.
9 - That person whose neck you bit last night at Rocky just finished performing oral sex on you for the second time.
10 - That person whose neck you bit last night just finished having their second orgasm after you performed oral sex on them only once.

Drive
4 - You've seen people drive. You could probably drive, too, considering how well you've aced Hard Drivin'.
5 - You can drive. At least well enough that you don't hit anything.
6 - Sure, you take a lot of risks when you drive, but you haven't killed anybody or anything…yet.
7 - You're a good driver. People have told you so. You only have a few speeding tickets.
8 - You're a really good driver. You follow the rules in the Driver's Handbook naturally. People who don't trust their husbands with their car, will trust you.
9 - You can drive any car, any time, any speed, with ease.
10 - Professional NASCAR driver. Think Speed Racer.

Lockpick
completely based on percentage roll.

Paint/Draw
4 - You've drawn sketches. You've touched paint. Never taken a class.
5 - You took an art class once, but the teacher was a total bastard/bitch and you learned precisely shit.
6 - You have natural talent and instinctive knowledge of composition.
7 - You have precise knowledge of composition, symbolism, and high end techniques. Now if only someone would care…
8 - You've had a few things commissioned.
9 - You've had enough paintings commissioned that you've purchased some sizeable hunks of earthly material. (New car, etc.)
10 - Can anyone say Dali?

Photography
4 - You have a camera. You know how to use it. It's an automatic.
5 - You have a camera. You know how to use it. It's manual.
6 - 10, see Paint/Draw 6 - 10.

Sell
Sell has to do with bartering and trading. Success rate depends on percentage.

Sing
4 - You sing in the shower and it doesn't sound horrible.
5 - You know the difference between people who sing on key, and people who don't.
6 - You know how to sing on key.
7 - You've tried to put together a few bands, but failed. You've never managed to be anything other than back-up singer in gigging bands you've joined.
8 - You have a band. You sing. You gig occasionally.
9 - You have a band. You sing. You gig frequently. For actual money!
10 - After years of professional musical and vocal training, you think you have a life outside the theatre/opera/whatever. You're wrong.

Swim
Either you can or you can't. Roll to see how well you do.

Write
4 - You can write gothic poetry. No one ever said it was good.
5 - You can write gothic poetry. You find that you use the words: dark, forlorn, woe, shadow, and night a lot.
6 - You can laugh at gothic poetry. You know better than to attempt to write anything like it.
7 - You write. Well. You've had a few things published, but never got any money out of it…you've won a few contests.
8 - Occasionally, your articles are published in magazines. On good days.
9 - Your first book was published to mediocre reviews.
10 - You are ___________ß insert favorite author here.

Image
Angst
4 - NINcher - You listen to Nine Inch Nails constantly, and are convinced that Trent Reznor is your soul mate because he is going through exactly what you are!
5 - Nirvana - You actually can decipher most of Kurt's lyrics, and even cried to "Heart-Shaped Box." You've daydreamed the video of "Smells Like Teen Spirit" in high school rallies before the video came out. (Okay, maybe I'm just old…I may be pushing it with that one…)
6 - Jim Morrison/The Doors - You feel that Jim Morrison is America's lost poet. You know that "Crystal Ship" is about more than just cocaine. You brood on the imagery of "The Unknown Soldier" and the Oedipal "The End."
7 - A Clockwork Orange - You can psychologically understand Alex's complex, and secretly wish that you were his shrink. You can feel his inner pain as he rapes and brutalizes the innocent, and feel triumphant when he "is cured alright."
8 - Beat Poet - You are not only familiar with the work of the Beat poets, but you think that you are one of them reincarnate. You idolize Allen Ginsberg's works and regularly present your own at least once a week at coffeehouses.
9 - You are Trent Reznor.
10 - You are a professional writer and amateur psychologist. You have a full understanding of "the Human Condition" which is a frequent theme in your works which are published by major publishing houses and magazines.

Apply Make-up
4 - Mansonite - you can smear that black stuff on your face and make it look cool. At least to your eye.
5 - Nik Fiend - You can smear that black stuff on your face so you look like that guy from Alien Sex Fiend.
6 - Average Goth - You've finally gotten the hang of liquid eyeliner, and you don't get strange looks in goth clubs anymore.
7 - Alice Cooper - You can make pretty designs on your face with amazing detail and accuracy. People in goth clubs look twice.
8 - Robert Smith - You do makeup so good that it doesn't look like makeup. You could do drag queen style if you so desired, and pull it off-no matter what sex you are!
9 - Kiss - Those funny designs? They appear etched to your skin so much so that people could not picture you without them.
10 - You could be a Hollywood makeup artist.

Dance
4 - You know that dancing requires some knowledge of rhythm.
5 - You can dance well enough to not fall on your face or murder anyone while doing those elaborate arm movements.
6 - You can dance for 6 hours straight and not miss a single beat.
7 - You have a distinctive "style".
8 - You've been complimented on your "style".
9 - When you dance, goths move out of the way and stare.
10 - You performed in a Broadway version of Cats.

Dress
4 - You look decent enough to be harassed at school and not by Eldergoths-assuming they pay any attention to you at all…
5 - You don't look like a Mansonite. Even if you try.
6 - Dressing up is fun for you, but you still long to be complemented.
7 - You are able to walk the thin line between risky and tacky.
8 - People often ask you where you buy your clothes, and complement you on your style.
9 - You've been asked to model a few times, and maybe even accepted.
10 - You are a professional model.

Frighten
This is a skill that includes scaring both children and adults. Difficulty depends on age group, and mundanity.

Ignore
Again, you either ignore someone, or you can't. Roll to find out. If you fail, you find that person everywhere you go, and it bothers the hell out of you, and you find yourself unable to have a good time (or successfully mope and moan, if your character is a Mopey or a pissandmoanatthebargoth).

Persuade
Success depends on difficulty and success(es).

Pierce
4 - Your ears are pierced. You got them done at one of those booths in the mall.
5 - Your ears are pierced. You got them done at some marginal, trendy, non-mainstream shop.
6 - Your <something else> is pierced. It hurt. A lot.
7 - You did the piercing. It got infected. You eventually had to remove it.
8 - Okay, so it got infected. You cleaned it with saline, and the infection went away, just like what happened when you pierced your <something even more painful>.
9 - You have piercings no one has ever seen. Well, only a few people… >;)
10 - You pierce professionally, and are learning the art of tattooing…
Pierce 8 and Paint/Draw 6 can potentially allow you to tattoo, with moderate difficulty, but no less than that.

Quote
Roll 1d10 vs. you're abbreviated Quote score. Below means you've successfully quoted something exactly, above means you've botched it somehow. 0 means you either really fucked up and offended someone, or you can't remember something that's vitally important.

Seduce
depends on number of successes and difficulty.

Sex
…do I need to spell it out? Do I?

Shop
Make this roll at the beginning of the day when you decide to go shopping. If you succeed, you find everything you're looking for with great deals, if you fail, you get ripped off with what you do find, but mostly you find yourself frustrated with your inability to find anything anywhere.




Combat
Block
4 - You've watched Karate kid, and took note of that "wax on/wax off" stuff.
5 - You used that "wax on/wax off" stuff in a fight and got beat up.
6 - You know better than to use that stupid stuff from that frickin' movie.
7 - If someone aims for your face, more than likely you can redirect that to your shoulder.
8 - If someone aims for your face, you can redirect that to your forearm.
9 - If someone aims for your face, you can knock their hand (or whatever) away completely.
10 - If someone aims for your face, you can catch their hand (or whatever) in your fist before it hits you.

Climb
4 - You can climb on top of a white picket fence without breaking your nose.
5 - You can climb a chain link fence up to 6' high.
6 - You can climb a tree up to 6' in the air.
7 - You can climb a tree up to 18' in the air.
8 - You can climb a 18' chain link fence with barbed wire at the top.
9 - Amateur rock climber (Intermediate level)
10 - Professional rock climber (Ultra-Advanced, i.e. El Capitan, Mt. Everest, Mt. Olympus, etc…)

Dodge, Grapple, Kick, Martial Arts, Punch
See Combat section.

First Aid
You can either fix a wound and/or heal yourself or you can't. You can't heal more than 1d3 hit points.

Listen
4 - You know what to listen for. You don't hear it.
5 - You know what to listen for. You hear it when someone else points it out.
6 - You point it out.
7 - You can distinguish specific footsteps in a club if they belong to someone you are trying to avoid.
8 - You can differentiate footsteps for pretty much everyone.
9 - You distinctly hear conversations through walls with music playing around you.
10 - Just say spy.

Sneak/Hide
fookin' roll the fookin' dice!

See
Ever hear that song by The Who, "I can see for miles"?
4 - You can't.
5 - You can pretend.
6 - You can vaguely.
7 - You can distinguish form.
8 - You can distinguish color.
9 - You can recognize clothing.
10 - You can identify.

Spam
muhuhahahaha
4 - You know what spam is. It's annoying. You know what flames are. They're equally annoying.
5 - You've been mailbombed. You contemplated doing it back. They then flamed you.
6 - Theoretically, spamming, mailbombing, and flaming are a piece of cake… theoretically.
7 - You've been pissed off enough to mailbomb someone.
8 - You have mastered the art of mailbombing.
9 - You have mastered the art of anonymous mailbombing.
10 - Your online enemies fear your wrath like a god.

Throw
This is tricky. Throwing is difficult. Unless you have spent time in Martial Arts training, chances are you won't be able to pull this off. Throw 6 + Martial Arts 5 will allow you to flip someone if attacking you from behind.
4 - You know how to throw overhand balls.
5 - You know how you're supposed to throw a baseball.
6 - You know how to throw a baseball and make it hurt.
7 - You know how to throw a dart and hit the target.
8 - You know how to throw a knife at the dartboard and hit the target.
9 - You know how to accurately throw a knife at someone.
10 - You know how to juggle knives and not kill yourself.

Knowledge
Book Lore
4 - You remember Where the Red Fern Grows that you read in 6th grade was about dogs.
5 - You remember the significance of the red fern.
6 - You go to the library for school regularly.
7 - You go to the library regularly for self-education.
8 - You read Fyodor Dostoyevski's The Brothers Karamozov, understood it, and can recount the key elements in the novel.
9 - You read James Joyce's A Portrait of the Artist as a Young Man and understood it.
10 - You can name all the parallels and site examples of intertextuality in all of Joyce's works, as well as translate passages of his text from alternate languages (such as Swahili) and explain their significance. (Yeah, don't expect to get this one unless you're a Lit major.)

Booze
4 - You know the difference between, say, Midori and Chartreuse.
5 - After 3 beers, you're finding it difficult to walk and play Quake without falling into lava.
6 - You know how to mix a few drinks, however, if you partake of them too much, you find it difficult to speak the same language as everyone around you.
7 - As others fall over from their shot of Chartreuse, you stand, take it, and love it, asking for more.
8 - You're a bartender who doesn't drink her own drinks.
9 - You're a bartender who does.
10 - You've out-drank most of your friends and all of your enemies.


Computers
4 - You've customized your Win 9x/Mac OS machine to look and sound like a funhouse.
5 - Your machine runs an OS other than Windows/Mac OS.
6 - You're familiar with Linux/Unix.
7 - You run a server on Linux/Unix.
8 - You can successfully hack into a Linux/Unix server without getting caught.
9 - You are a CS major.
10 - You know more than your CS professor/sysadmin/web guru/etc…

Drugs
4 - You learned about drugs in Health and Safety class.
5 - Your friends used drugs. You picked up some of the slang.
6 - You know what's what.
7 - You know what's what and what effects drugs have.
8 - You know the precise effects drugs have on your brain/body.
9 - You know how to make homemade drugs from recipes in the Anarchist Cookbook.
10 - You know how to make your own acid (LSD).

Film Lore
4 - You go to movies.
5 - You go to movies a lot.
6 - You go to movies too much.
7 - You are Samurai Joe. ;) You quote ridiculous monologues by Ice-T in Mean Guns.
8 - You can act them, too.
9 - Pick a year. You can name the top grossing film.
10 - You have no life. You are a professional film critic.

Goth Lore
4 - You're goth.
5 - You're goth like Nine Inch Nails is goth.
6 - You're goth like Sisters of Mercy are goth.
7 - You're goth like Bauhaus are goth.
8 - You're goth like Switchblade Symphony is goth.
9 - You're goth like Project Pitchfork is goth.
10 - You're goth like Das Ich is goth.

Musical Instrument
Pick an instrument. Your score determines your proficiency.

Music Lore
4 - You know the names of the Beatles.
5 - You know what city Trent Reznor is from.
6 - You know the difference between a waltz and any other song is.
7 - You know what labels Skinny Puppy have been on.
8 - You listen to bands "no one's heard of."
9 - You have albums by more than 10 bands on indie or non-mainstream labels.
10 - You know what key "Bela Lugosi's Dead" is in.

Occult
4 - You know where the New Age section at the bookstore is.
5 - You have some things from the New Age section in your room.
6 - You disdain the New Age section for not having enough of a selection.
7 - What happened to that copy of the Necronomicon?
8 - What idiot wrote the Necronomicon?! Certainly not Crowley!
9 - Crowley was only partially psycho, vampires could exist, and the truth is out there.
10 - …hell if I know…

Other Language
Pick a language. Your score determines your proficiency. You can split the pool and know 2 languages moderately well.

Technical
This has mostly to do with figuring out how things are built. Use this for situations when you need to fix or take apart things.

Use Internet
4 - AOL is great!
5 - No it's not, Compuserve is great!
6 - Those service providers suck. ISPs are the way to go.
7 - Except when they aren't fast enough to support my 56k.
8 - Except when they only offer 10MB of space for my web page (only!).
9 - ISPs are nonsense, I have my own fookin' DNS entry.
10 - Web sysadmin.





How to use Skills

Get two 10 sided dice of different colors. Label one dice tens and one dice ones. That makes them a 100 sided dice. The goal is to roll equal to or under your skill score. Example: I have one red die and one green die. I decide that the red is the tens and the green is the ones.
Rose and Seth find themselves rushing through suburbia in Rose's new car after Seth made the unwise mistake of cursing a group of jocks in a Honda who lowered Seth's Goth point total. The jocks gave chase and Rose has to make a Drive roll to keep control of the speeding car on the narrow streets.
Her Drive skill is at 40. She rolls a 3 on the red die and a 4 on the green, getting a 34, safely below her skill total. She successfully controls her car.
The jock pulls off his Drive roll and since his car is faster he pulls ahead of Rose and in front of her, trying to force her to stop. Rose, however, sees a freeway on-ramp nearby and tries a Drive roll to get onto it. She rolls a 5 on the red die and a 3 on the green, giving her a total of 53. That's above her skill of 40, so she fails and is forced to stop her car. The jocks get out of their car, smiling cruelly.

The double zero (cue dramatic music)
If you have the misfortune of rolling a zero on each die, you are royally fucked. The Ubergoth is obligated to screw you into the worst possible way. If you're punching, you punch a wall. If you're trying to shop, you find out that the item in question just got purchased and will not be back for months.
Example: Realizing that if she sticks around, her and Seth will become stains on the road at the hands of the jocks Rose decides to peel out in the opposite direction as they get out of the car.
She rolls Drive and gets 0 in each die. The car hops forward suddenly and smashes into an oncoming police car. The jocks get away, Rose's car is impounded and Rose and Seth spend a night in jail, losing a few Goth points in the presence of insulting cops.

Modifiers
Modifiers are effects on rolls based on the situation. You don't see as well in the dark, you can't swim as well carrying someone, you drive better on an empty, wide freeway, etc. In the event of an unusual situation the Ubergoth decides on a skill point increase or decrease.
Example: Rose is at a London After Midnight concert. She is standing right next to the speakers and the noise is rattling her eardrums. Nearby where she is standing, a young Goth caught a bullet in her forehead courtesy of an ex-boyfriend. The report is heard by everyone nearby but since Rose is near a speaker she has to make a Listen roll. Since she has been standing there a while the Ubergoth decides that her hearing is not as good and says that her Listen skill is at half. Her current skill is 60, so she has to roll under 30 to pull it off.

Sleep: If your character has gotten less than 6 hours of sleep she gets a 10 point penalty until she gets a full nights.

Trait rolls
What do you roll when trying to grab a knife off a burning tabletop? How about to see if you can run at top speed for a mile?
There are some things that cannot be covered by skill rolls. When those occur, the Ubergoth declares a Trait roll. A Trait roll means that you have to roll under the Trait selected, usually on a 3D6 roll.
Example: Rose has to take a test in her English class on Camus' The Stranger. If she does not pass her parents take away her car, severely inhibiting many Goth adventures. Normally this would be a Book Lore roll, but it is pointed out that Rose hasn't even touched the book, nor has she paid attentions to the review periods. The Ubergoth decides that Rose has to make a Brain Trait roll to successfully bullshit her way out of this one. However, because Rose is completely unprepared for the test she has to roll under her Brain with 5D6 dice.
Her Brain at 17, Rose rolls and gets a 12. She successfully bullshits her way through the test and keeps her car.

That's it for skills and rolls. Skills can be improved by experience points or in some cases by taking classes. At the end of the tutorial session, time decided by the Ubergoth, the character can raise the skill by 1D6 points, though the length of time in the class can affect the skill improvement.
Example: After the jock chase debacle, Seth decides that he needs to learn to drive. His parents enroll him into a week long driving course. When the week ends Seth rolls a 1D6 and gets a 4, which he adds to the skill.
Rose, however, decides that she needs to know how to defend herself and enrolls in a karate class. After three months of training for four hours a week the Ubergoth decides that her training is worth a 2D6 skill bonus in Martial Arts.



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