Skills
What is your character good at? What makes her worthwhile?
What the hell good is she when the bullets start flying? Can she
drive her little buddies to the city on weekends? Can she
convince the bouncer she is really 18?
Every person has skills they can use to make life easier. In this
section we define skills, how to use them and what not. Bear in
mind that the categories are loose and the Ubergoth is the one
who has the final say on what is appropriate and what isn't.
The Skill List
Act: (coo/sty) Used both for proper
stage performances or when you need to trick someone.
Angst: (coo/sty) The ability to
perceive other people's emotions and express your own.
Apply Make Up: (sty/dex) Disguise
and just looking damned good.
Bitch: (bra/coo) Useful for
bypassing security, making sure they get your order right, etc.
Bite: (dex/coo) Vampires are fun!
Block: (str/dex) So that punch
doesn't hit your face.
Book Lore: ( bra/coo) Recalling info
you might have read in books.
Booze: (sty/liv) Lets you know
exactly how many Intoxication points your Schnapps is worth.
Climb: (str/dex) Don't fall on your
ass.
Computers: (bra/coo) Hacking,
systems, video games.
Dance: (dex/sty) Handy if you want
more Goth points from nightclub visits.
Dodge: (dex/coo) So you don't smash
into people on the dance floor.
Dress: (sty/coo) A good dresser
gets noticed. Covers hair, jewelry, NOT make-up
Drive: (coo/dex) Dramatic car
chases, being your friend's chauffeur.
Drugs: (liv/dex) Intox Points on
drugs and knowing what you found in your friend's closet.
Film Lore: (bra/sty) Recalling film
oriented info. Handy if fighting monsters from onscreen.
First Aid: (bra/coo) Wakes up
unconscious or adds 1D3 hit points. Only use once per wound.
Frighten: (coo/sty) " Mom,
that spooky person is glaring at me!"
Goth Lore: (bra/coo) Recalling Goth
oriented info. Knowing who's in the GMAS.
Grapple: (str/sty) Disarming
adversaries, chokeholds, and cheating at Twister.
Hide: (dex/sty) Getting the knife
past security, disappearing into shadows.
Ignore: (coo/sty) Easy weapon
against Goth unfriendly types.
Kick: (str/dex) Betwixt shin kick
with pointy boots and karate roundhouse.
Listen: (bra/sty) So you hear the
gunshot in the club.
Lockpick: (dex/sty) Do your
parents know you can do this?
Make Excuse: (coo/sty)
"Gee officer, I didn't see her crossing the street."
Martial Arts: (dex/sty)
Deep down we all want to be Jackie Chan.
Musical Instrument: (dex/sty)
Mandatory for band types. Specify.
Music Lore: (sty/bra) How
to impress with your awesome SOM trivia knowledge
Occult: (bra/coo) So you know how
wide the pentagram you cut on your arm should be.
Other Languages: (bra/sty)
So you can understand Das Ich. Specify language.
Paint/Draw: (sty/dex) The
world can never have enough 'sad girl holding rose' pictures.
Persuade: (coo/sty) More
diplomatic than Bitch and more polite than Make Excuse.
Photography: (coo/sty) So you get
better shots of the Sisters than I did.
Pierce: (dex/coo) Good for torture
and for people with uptight parents.
Punch: (str/dex) Don't you wish you
had all your rings on? Good for getting to the stage.
Quote: (bra/sty) Freaking the
normals and getting Bauhaus lyrics right.
Seduce: (sty/coo) Figure it out on
your own.
See: (coo/bra) Noticing the small
details, picking up clues.
Sell: (bra/coo) Instant cash. How
badly do you want that jacket, anyway?
Sew: (dex/coo) Designing or repairing
clothes.
Sex: (str/sty) Can boost up Goth and
hit points if really good.
Sing: (str/coo) Avoid assholism
while on-stage with this handy skill.
Shop: (sty/bra) From clothes to
occult books in a library to newspaper articles. Any scrounging.
Sneak: (dex/coo) Can you get to
your room without waking up your parents?
Spam: (coo/bra) Combating on-line.
Swim: (dex/str) For fun times at
Raging Waters.
Technical: (dex/bra) Lets you fix/modify
cars, toasters, stereos, amps, computers.
Throw: (dex/sty) What you do to
your PlayStation when you lose at Resident Evil 2.
Write: (sty/bra) Poetry, stories,
jokes, kill books, Johnny The Homicidal Maniac rip-offs.
Use Internet: (bra/coo)
Research tool, social pipeline, deviant central.
Your character automatically starts out with a small amount of
points in each skill. See the traits in the brackets next to each
skill? (cool/dexterity), (strength/style), (liver/brain). Add the
two stats your character has together to get your opening score.
Example: Rose has a Brain of 17 and a Cool of 12. Next to Use
Internet in parenthesis is (bra/coo) so adding her Brain score to
her Cool score equals 29 points in Use Internet.
When you begin the game you get points to modify your character.
To get the amount, multiply your character's Brain by 10, then
multiply your character's Cool by 10. Add them together and that's
your starting point amount. So you got the total now? Now you can
add those points to your starting points in a skill to improve it.
You CANNOT go past 80 points in any skill at the beginning of the
game.
Example: Rose has a total of 290 character points to spend
creating herself. She decided that she'd like to be a net.goth
and wants to boost up Use Internet. Her starting skill points in
the game is 29 and she wants it up to 60. So she adds 31 points
to her original score and that leaves her with 60 in Use Internet
and 259 points left to spend.
While it's all fine and dandy to have small amounts of points in
every skill, big deal, what good is it other than taking up a
helluva lot of space on a character sheet. For easy reference and
LARP purposes, we will use only the first digit of any skill
point amount greater than 10, rounding up, if necessary. For
example, Rose starts the game with 29 in Use Internet, a score of
3, for simplicity, which she raises to 6. This just makes it
easier to work with. Now, you don't discard the actual score-keep
it somewhere on the back of the character sheet or something, if
need be, because you will need that amount if you're playing a
dice game. In LARP games, the simplified score will work nicely.
Skills, their uses and definitions-
We will assume a minimum of 3 points in each skill level,
anything less is not enough to really be able to use to any
degree of consistent accuracy. NOTE: Most percentage rolls in
Goth: the Corruption can be substituted with d10 rolls which
depend on the number of dots in a skill, i.e. Rose could roll 2d10
against her Use Internet of 60 and beat it by going under, or,
she could roll 6d10 with the difficulty depending on the
situation and the Ubergoth's discretion. In this case, the Double-Zero
does not apply. Instead the Uber-Fuck-up occurs if the player
rolls one or more 1's, value of the Fuck-up depending on the
number of 1's said player rolls.
Talents
Act
4 - Teenager - You lie to your parents fairly convincingly,
however, you don't exactly know, because they've never called you
on it.
5 - Rocky Horror Geek - You do a great job at memorization, and
copy-catting. Don't expect a real acting job with this though.
6 - High School Drama Geek - The only thing your high school
drama teacher didn't teach you was how to be convincing. Believe
me, I've seen the worst actors get drama awards simply because
they've been in the class for 4 years.
7 - College grad - Just got out of art school, and now you're
stuck in the real world. Even great actors starve. You can
potentially pull off a few commercials, but unless you get some
serious big screen experience, don't call us, we'll call you-really.
8 - overpaid movie star - You've complained about Brad Pitt and
Keanu Reeves' inabilities to do more than one emotion. Well guess
what, you're no better. Nevertheless, you can still pull off a
damn good job for one or two people.
9 - professional screen actor - You do an impeccable job of
concealing your true intentions, you can convince a small group
of people of just about anything, but don't expect it to go too
far outside that circle without sounding stupid.
10 - professional stage actor - You can simulate any emotion,
convince large audiences of anything, anytime, anywhere. You're
unstoppable.
Bitch
4 - People stay away from you when you're in a bad mood.
5 - You've pissed people off a few times when you're in a bad
mood.
6 - You can talk your way into getting a higher grade in your
Economics class.
7 - You can talk your way into getting into a club for half price.
8 - You can talk your way into getting into a club without an ID.
9 - You've convinced the principal of your school that those fire
alarms that sound every week are standard procedure for the Fire
Department. The Fire Department no longer shows up.
10 - You've got setups just about everywhere you go to get
discounts, free stuff, etc.
Bite
4 - You have teeth. You use them sometimes.
5 - You can bite someone's neck and leave a mark.
6 - You can bite someone's neck and not leave a mark if you don't
want to.
7 - You can bite someone's neck and make them moan in pleasure.
8 - You can bite someone's neck and make them writhe in ecstasy.
9 - That person whose neck you bit last night at Rocky just
finished performing oral sex on you for the second time.
10 - That person whose neck you bit last night just finished
having their second orgasm after you performed oral sex on them
only once.
Drive
4 - You've seen people drive. You could probably drive, too,
considering how well you've aced Hard Drivin'.
5 - You can drive. At least well enough that you don't hit
anything.
6 - Sure, you take a lot of risks when you drive, but you haven't
killed anybody or anything
yet.
7 - You're a good driver. People have told you so. You only have
a few speeding tickets.
8 - You're a really good driver. You follow the rules in the
Driver's Handbook naturally. People who don't trust their
husbands with their car, will trust you.
9 - You can drive any car, any time, any speed, with ease.
10 - Professional NASCAR driver. Think Speed Racer.
Lockpick
completely based on percentage roll.
Paint/Draw
4 - You've drawn sketches. You've touched paint. Never taken a
class.
5 - You took an art class once, but the teacher was a total
bastard/bitch and you learned precisely shit.
6 - You have natural talent and instinctive knowledge of
composition.
7 - You have precise knowledge of composition, symbolism, and
high end techniques. Now if only someone would care
8 - You've had a few things commissioned.
9 - You've had enough paintings commissioned that you've
purchased some sizeable hunks of earthly material. (New car, etc.)
10 - Can anyone say Dali?
Photography
4 - You have a camera. You know how to use it. It's an automatic.
5 - You have a camera. You know how to use it. It's manual.
6 - 10, see Paint/Draw 6 - 10.
Sell
Sell has to do with bartering and trading. Success rate
depends on percentage.
Sing
4 - You sing in the shower and it doesn't sound horrible.
5 - You know the difference between people who sing on key, and
people who don't.
6 - You know how to sing on key.
7 - You've tried to put together a few bands, but failed. You've
never managed to be anything other than back-up singer in gigging
bands you've joined.
8 - You have a band. You sing. You gig occasionally.
9 - You have a band. You sing. You gig frequently. For actual
money!
10 - After years of professional musical and vocal training, you
think you have a life outside the theatre/opera/whatever. You're
wrong.
Swim
Either you can or you can't. Roll to see how well you do.
Write
4 - You can write gothic poetry. No one ever said it was good.
5 - You can write gothic poetry. You find that you use the words:
dark, forlorn, woe, shadow, and night a lot.
6 - You can laugh at gothic poetry. You know better than to
attempt to write anything like it.
7 - You write. Well. You've had a few things published, but never
got any money out of it
you've won a few contests.
8 - Occasionally, your articles are published in magazines. On
good days.
9 - Your first book was published to mediocre reviews.
10 - You are ___________ß insert favorite author here.
Image
Angst
4 - NINcher - You listen to Nine Inch Nails constantly, and are
convinced that Trent Reznor is your soul mate because he is going
through exactly what you are!
5 - Nirvana - You actually can decipher most of Kurt's lyrics,
and even cried to "Heart-Shaped Box." You've daydreamed
the video of "Smells Like Teen Spirit" in high school
rallies before the video came out. (Okay, maybe I'm just old
I
may be pushing it with that one
)
6 - Jim Morrison/The Doors - You feel that Jim Morrison is
America's lost poet. You know that "Crystal Ship" is
about more than just cocaine. You brood on the imagery of "The
Unknown Soldier" and the Oedipal "The End."
7 - A Clockwork Orange - You can psychologically understand Alex's
complex, and secretly wish that you were his shrink. You can feel
his inner pain as he rapes and brutalizes the innocent, and feel
triumphant when he "is cured alright."
8 - Beat Poet - You are not only familiar with the work of the
Beat poets, but you think that you are one of them reincarnate.
You idolize Allen Ginsberg's works and regularly present your own
at least once a week at coffeehouses.
9 - You are Trent Reznor.
10 - You are a professional writer and amateur psychologist. You
have a full understanding of "the Human Condition"
which is a frequent theme in your works which are published by
major publishing houses and magazines.
Apply Make-up
4 - Mansonite - you can smear that black stuff on your face and
make it look cool. At least to your eye.
5 - Nik Fiend - You can smear that black stuff on your face so
you look like that guy from Alien Sex Fiend.
6 - Average Goth - You've finally gotten the hang of liquid
eyeliner, and you don't get strange looks in goth clubs anymore.
7 - Alice Cooper - You can make pretty designs on your face with
amazing detail and accuracy. People in goth clubs look twice.
8 - Robert Smith - You do makeup so good that it doesn't look
like makeup. You could do drag queen style if you so desired, and
pull it off-no matter what sex you are!
9 - Kiss - Those funny designs? They appear etched to your skin
so much so that people could not picture you without them.
10 - You could be a Hollywood makeup artist.
Dance
4 - You know that dancing requires some knowledge of rhythm.
5 - You can dance well enough to not fall on your face or murder
anyone while doing those elaborate arm movements.
6 - You can dance for 6 hours straight and not miss a single beat.
7 - You have a distinctive "style".
8 - You've been complimented on your "style".
9 - When you dance, goths move out of the way and stare.
10 - You performed in a Broadway version of Cats.
Dress
4 - You look decent enough to be harassed at school and not by
Eldergoths-assuming they pay any attention to you at all
5 - You don't look like a Mansonite. Even if you try.
6 - Dressing up is fun for you, but you still long to be
complemented.
7 - You are able to walk the thin line between risky and tacky.
8 - People often ask you where you buy your clothes, and
complement you on your style.
9 - You've been asked to model a few times, and maybe even
accepted.
10 - You are a professional model.
Frighten
This is a skill that includes scaring both children and
adults. Difficulty depends on age group, and mundanity.
Ignore
Again, you either ignore someone, or you can't. Roll to find
out. If you fail, you find that person everywhere you go, and it
bothers the hell out of you, and you find yourself unable to have
a good time (or successfully mope and moan, if your character is
a Mopey or a pissandmoanatthebargoth).
Persuade
Success depends on difficulty and success(es).
Pierce
4 - Your ears are pierced. You got them done at one of those
booths in the mall.
5 - Your ears are pierced. You got them done at some marginal,
trendy, non-mainstream shop.
6 - Your <something else> is pierced. It hurt. A lot.
7 - You did the piercing. It got infected. You eventually had to
remove it.
8 - Okay, so it got infected. You cleaned it with saline, and the
infection went away, just like what happened when you pierced
your <something even more painful>.
9 - You have piercings no one has ever seen. Well, only a few
people
>;)
10 - You pierce professionally, and are learning the art of
tattooing
Pierce 8 and Paint/Draw 6 can potentially allow you to tattoo,
with moderate difficulty, but no less than that.
Quote
Roll 1d10 vs. you're abbreviated Quote score. Below means you've
successfully quoted something exactly, above means you've botched
it somehow. 0 means you either really fucked up and offended
someone, or you can't remember something that's vitally important.
Seduce
depends on number of successes and difficulty.
Sex
do I need to spell it out? Do I?
Shop
Make this roll at the beginning of the day when you decide to
go shopping. If you succeed, you find everything you're looking
for with great deals, if you fail, you get ripped off with what
you do find, but mostly you find yourself frustrated with your
inability to find anything anywhere.
Combat
Block
4 - You've watched Karate kid, and took note of that "wax on/wax
off" stuff.
5 - You used that "wax on/wax off" stuff in a fight and
got beat up.
6 - You know better than to use that stupid stuff from that
frickin' movie.
7 - If someone aims for your face, more than likely you can
redirect that to your shoulder.
8 - If someone aims for your face, you can redirect that to your
forearm.
9 - If someone aims for your face, you can knock their hand (or
whatever) away completely.
10 - If someone aims for your face, you can catch their hand (or
whatever) in your fist before it hits you.
Climb
4 - You can climb on top of a white picket fence without breaking
your nose.
5 - You can climb a chain link fence up to 6' high.
6 - You can climb a tree up to 6' in the air.
7 - You can climb a tree up to 18' in the air.
8 - You can climb a 18' chain link fence with barbed wire at the
top.
9 - Amateur rock climber (Intermediate level)
10 - Professional rock climber (Ultra-Advanced, i.e. El Capitan,
Mt. Everest, Mt. Olympus, etc
)
Dodge, Grapple, Kick, Martial Arts, Punch
See Combat section.
First Aid
You can either fix a wound and/or heal yourself or you can't.
You can't heal more than 1d3 hit points.
Listen
4 - You know what to listen for. You don't hear it.
5 - You know what to listen for. You hear it when someone else
points it out.
6 - You point it out.
7 - You can distinguish specific footsteps in a club if they
belong to someone you are trying to avoid.
8 - You can differentiate footsteps for pretty much everyone.
9 - You distinctly hear conversations through walls with music
playing around you.
10 - Just say spy.
Sneak/Hide
fookin' roll the fookin' dice!
See
Ever hear that song by The Who, "I can see for miles"?
4 - You can't.
5 - You can pretend.
6 - You can vaguely.
7 - You can distinguish form.
8 - You can distinguish color.
9 - You can recognize clothing.
10 - You can identify.
Spam
muhuhahahaha
4 - You know what spam is. It's annoying. You know what flames
are. They're equally annoying.
5 - You've been mailbombed. You contemplated doing it back. They
then flamed you.
6 - Theoretically, spamming, mailbombing, and flaming are a piece
of cake
theoretically.
7 - You've been pissed off enough to mailbomb someone.
8 - You have mastered the art of mailbombing.
9 - You have mastered the art of anonymous mailbombing.
10 - Your online enemies fear your wrath like a god.
Throw
This is tricky. Throwing is difficult. Unless you have spent
time in Martial Arts training, chances are you won't be able to
pull this off. Throw 6 + Martial Arts 5 will allow you to flip
someone if attacking you from behind.
4 - You know how to throw overhand balls.
5 - You know how you're supposed to throw a baseball.
6 - You know how to throw a baseball and make it hurt.
7 - You know how to throw a dart and hit the target.
8 - You know how to throw a knife at the dartboard and hit the
target.
9 - You know how to accurately throw a knife at someone.
10 - You know how to juggle knives and not kill yourself.
Knowledge
Book Lore
4 - You remember Where the Red Fern Grows that you read
in 6th grade was about dogs.
5 - You remember the significance of the red fern.
6 - You go to the library for school regularly.
7 - You go to the library regularly for self-education.
8 - You read Fyodor Dostoyevski's The Brothers Karamozov,
understood it, and can recount the key elements in the novel.
9 - You read James Joyce's A Portrait of the Artist as a
Young Man and understood it.
10 - You can name all the parallels and site examples of
intertextuality in all of Joyce's works, as well as translate
passages of his text from alternate languages (such as Swahili)
and explain their significance. (Yeah, don't expect to get this
one unless you're a Lit major.)
Booze
4 - You know the difference between, say, Midori and Chartreuse.
5 - After 3 beers, you're finding it difficult to walk and play
Quake without falling into lava.
6 - You know how to mix a few drinks, however, if you partake of
them too much, you find it difficult to speak the same language
as everyone around you.
7 - As others fall over from their shot of Chartreuse, you stand,
take it, and love it, asking for more.
8 - You're a bartender who doesn't drink her own drinks.
9 - You're a bartender who does.
10 - You've out-drank most of your friends and all of your
enemies.
Computers
4 - You've customized your Win 9x/Mac OS machine to look and
sound like a funhouse.
5 - Your machine runs an OS other than Windows/Mac OS.
6 - You're familiar with Linux/Unix.
7 - You run a server on Linux/Unix.
8 - You can successfully hack into a Linux/Unix server without
getting caught.
9 - You are a CS major.
10 - You know more than your CS professor/sysadmin/web guru/etc
Drugs
4 - You learned about drugs in Health and Safety class.
5 - Your friends used drugs. You picked up some of the slang.
6 - You know what's what.
7 - You know what's what and what effects drugs have.
8 - You know the precise effects drugs have on your brain/body.
9 - You know how to make homemade drugs from recipes in the
Anarchist Cookbook.
10 - You know how to make your own acid (LSD).
Film Lore
4 - You go to movies.
5 - You go to movies a lot.
6 - You go to movies too much.
7 - You are Samurai Joe. ;) You quote ridiculous monologues by
Ice-T in Mean Guns.
8 - You can act them, too.
9 - Pick a year. You can name the top grossing film.
10 - You have no life. You are a professional film critic.
Goth Lore
4 - You're goth.
5 - You're goth like Nine Inch Nails is goth.
6 - You're goth like Sisters of Mercy are goth.
7 - You're goth like Bauhaus are goth.
8 - You're goth like Switchblade Symphony is goth.
9 - You're goth like Project Pitchfork is goth.
10 - You're goth like Das Ich is goth.
Musical Instrument
Pick an instrument. Your score determines your proficiency.
Music Lore
4 - You know the names of the Beatles.
5 - You know what city Trent Reznor is from.
6 - You know the difference between a waltz and any other song is.
7 - You know what labels Skinny Puppy have been on.
8 - You listen to bands "no one's heard of."
9 - You have albums by more than 10 bands on indie or non-mainstream
labels.
10 - You know what key "Bela Lugosi's Dead" is in.
Occult
4 - You know where the New Age section at the bookstore is.
5 - You have some things from the New Age section in your room.
6 - You disdain the New Age section for not having enough of a
selection.
7 - What happened to that copy of the Necronomicon?
8 - What idiot wrote the Necronomicon?! Certainly not Crowley!
9 - Crowley was only partially psycho, vampires could exist, and
the truth is out there.
10 -
hell if I know
Other Language
Pick a language. Your score determines your proficiency. You
can split the pool and know 2 languages moderately well.
Technical
This has mostly to do with figuring out how things are built.
Use this for situations when you need to fix or take apart things.
Use Internet
4 - AOL is great!
5 - No it's not, Compuserve is great!
6 - Those service providers suck. ISPs are the way to go.
7 - Except when they aren't fast enough to support my 56k.
8 - Except when they only offer 10MB of space for my web page (only!).
9 - ISPs are nonsense, I have my own fookin' DNS entry.
10 - Web sysadmin.
How to use Skills
Get two 10 sided dice of different colors. Label one dice tens
and one dice ones. That makes them a 100 sided dice. The goal is
to roll equal to or under your skill score. Example: I have one
red die and one green die. I decide that the red is the tens and
the green is the ones.
Rose and Seth find themselves rushing through suburbia in Rose's
new car after Seth made the unwise mistake of cursing a group of
jocks in a Honda who lowered Seth's Goth point total. The jocks
gave chase and Rose has to make a Drive roll to keep control of
the speeding car on the narrow streets.
Her Drive skill is at 40. She rolls a 3 on the red die and a 4 on
the green, getting a 34, safely below her skill total. She
successfully controls her car.
The jock pulls off his Drive roll and since his car is faster he
pulls ahead of Rose and in front of her, trying to force her to
stop. Rose, however, sees a freeway on-ramp nearby and tries a
Drive roll to get onto it. She rolls a 5 on the red die and a 3
on the green, giving her a total of 53. That's above her skill of
40, so she fails and is forced to stop her car. The jocks get out
of their car, smiling cruelly.
The double zero (cue dramatic music)
If you have the misfortune of rolling a zero on each die, you are
royally fucked. The Ubergoth is obligated to screw you into the
worst possible way. If you're punching, you punch a wall. If you're
trying to shop, you find out that the item in question just got
purchased and will not be back for months.
Example: Realizing that if she sticks around, her and Seth will
become stains on the road at the hands of the jocks Rose decides
to peel out in the opposite direction as they get out of the car.
She rolls Drive and gets 0 in each die. The car hops forward
suddenly and smashes into an oncoming police car. The jocks get
away, Rose's car is impounded and Rose and Seth spend a night in
jail, losing a few Goth points in the presence of insulting cops.
Modifiers
Modifiers are effects on rolls based on the situation. You don't
see as well in the dark, you can't swim as well carrying someone,
you drive better on an empty, wide freeway, etc. In the event of
an unusual situation the Ubergoth decides on a skill point
increase or decrease.
Example: Rose is at a London After Midnight concert. She is
standing right next to the speakers and the noise is rattling her
eardrums. Nearby where she is standing, a young Goth caught a
bullet in her forehead courtesy of an ex-boyfriend. The report is
heard by everyone nearby but since Rose is near a speaker she has
to make a Listen roll. Since she has been standing there a while
the Ubergoth decides that her hearing is not as good and says
that her Listen skill is at half. Her current skill is 60, so she
has to roll under 30 to pull it off.
Sleep: If your character has gotten less than 6 hours of sleep
she gets a 10 point penalty until she gets a full nights.
Trait rolls
What do you roll when trying to grab a knife off a burning
tabletop? How about to see if you can run at top speed for a mile?
There are some things that cannot be covered by skill rolls. When
those occur, the Ubergoth declares a Trait roll. A Trait roll
means that you have to roll under the Trait selected, usually on
a 3D6 roll.
Example: Rose has to take a test in her English class on Camus'
The Stranger. If she does not pass her parents take away her car,
severely inhibiting many Goth adventures. Normally this would be
a Book Lore roll, but it is pointed out that Rose hasn't even
touched the book, nor has she paid attentions to the review
periods. The Ubergoth decides that Rose has to make a Brain Trait
roll to successfully bullshit her way out of this one. However,
because Rose is completely unprepared for the test she has to
roll under her Brain with 5D6 dice.
Her Brain at 17, Rose rolls and gets a 12. She successfully
bullshits her way through the test and keeps her car.
That's it for skills and rolls. Skills can be improved by
experience points or in some cases by taking classes. At the end
of the tutorial session, time decided by the Ubergoth, the
character can raise the skill by 1D6 points, though the length of
time in the class can affect the skill improvement.
Example: After the jock chase debacle, Seth decides that he needs
to learn to drive. His parents enroll him into a week long
driving course. When the week ends Seth rolls a 1D6 and gets a 4,
which he adds to the skill.
Rose, however, decides that she needs to know how to defend
herself and enrolls in a karate class. After three months of
training for four hours a week the Ubergoth decides that her
training is worth a 2D6 skill bonus in Martial Arts.
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